The idea of video games being considered a sector in literature might have seemed novel in the late 20th century. However, thanks to the development of interactive fiction, there is now an entire genre of gaming combined with literature. Originating in 1975, the field was developed by the work of Will Crowther's game, Colossal Cave Adventure, which combined problem solving skills with 'textual geocaching'. Within the next several decades, advancements in digital lit continued, such the MIT designed program Zork. Zork, created in 1977, had a large impact on the interactive literature field, and continues to remembered today. Unlike Adventure, Zork involved more complex language and descriptions, rather than basic sentences and simple directions. Following this design, Infocom games were developed, featuring literary works as settings. For instance, readers could try playing 'Sherlock' and navigate through the material. As the genre evolved, more details and laye...
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