Video Games and E-Lit
Chapter 4 explores the connection between video games and electronic literature. To function, video games require mechanics that would classify it as electronic literature. Several genres of interactive fiction are even derived from the earliest “text adventure” games created in the 1980s. In most works of interactive fiction games, the player is working towards a definable goal through completing a series of puzzles. Common elements in interactive fiction, particularly the reader's interaction with text parser to advance the plot, could also be described to be the user interacting with objects in a game. The purpose of a game of interaction fiction is "to find a solution, to achieve the satisfaction of a successful session of deductive reasoning" (Rettberg 89). With time, fans of the genre learn a specific way to interact with an interactive fiction system, develop strategies for various games, and identify recurring tropes in interactive fiction. For my bring it to the...