The hypertext that was by far my favorite this week was Bubble. The scary reality of pollution overtaking our bodies and the planet we live on is a pressing issue that is too important not to cover. This storyline being so prevalent made it more engaging to me, as I felt as though this was seeing into my own future. Seeing the bubble slowly start to be corroded with an unmanageable amount of pollutants and the world slowly begin to fill with grey clouds of toxins put how harmful global warming is into s very real perspective with these visuals. The artwork was very minimal and fun, and I enjoyed the simple color scheme that were all based off of blue hues. The interactiveness of the hypertext also being in the form of a game where you are capable of trying to save yourself from the impending doom of the planet being overturned from global warming made this so memorable. The announcement at the end was a great way to solidify the message they were sending with informing the readers about what is happening to our planet and the damages we are causing. 

In the concluding chapter of Electronic Literature, Scorrt Rettberg speaks on this method of sharing information. He wrote “Art practices designed to reformulate our understanding of and relationship to our physical environment are not entirely new,” (Rettberg 466) where Bubble would be an example of this. With this game, we are further understanding the impact that climate change is having on the planet, as well as giving you a sense of relationship with the new world where pollutants are only stronger. As Rettberg had emphasized in the last chapter, electronic literature is capable of endless possibilities in what it can show us. 

Comments

  1. I agree about the visuals. I liked the minimalistic nature of it. Was easy to look at.

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